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User interface markup language : ウィキペディア英語版 | User interface markup language A user interface markup language is a markup language that renders and describes graphical user interfaces and controls. Many of these markup languages are dialects of XML and are dependent upon a pre-existing scripting language engine, usually a JavaScript engine, for rendering of controls and extra scriptability. The concept of the user interface markup languages is primarily based upon the desire to prevent the "re-invention of the wheel" in the design, development and function of a user interface; such re-invention comes in the form of coding a script for the entire user interface. The typical user interface markup language solidifies often re-used program or script code in the form of markup, making it easier to focus upon design of a user interface in an understandable dialect as opposed to focus on function. User interface markup languages, like most markup and programming languages, rely upon sub-application runtimes to interpret and render the markup code as program code that can be processed and put out in the desired form. In XML-based user interface markup languages, which tend to rely upon a web browser's layout engine as a runtime, most of the code is re-interpreted to the layout engine as JavaScript; this means that JavaScript can be used tio extend the user interface markup languages to extents that are not covered by the present functionality of the layout engine. ==User interface markup languages==
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「User interface markup language」の詳細全文を読む
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